This is a guide to the Monk class in Diablo Immortal. Read on to see strengths and weaknesses of the Monk class, including the best builds, primary and secondary skills and their unlock level, as well as how to play as a Monk!
All Monk Guides | ||
---|---|---|
Monk Class Overview | Best Monk Builds |
List of Contents
- Overview and Rating
- All Skills
- Stat Priority
- How to Play
- Related Guides
Monk Overview and Rating
Type | Recommendation | ||||
---|---|---|---|---|---|
Melee / Strength | ★★ | ||||
Solo Rating | Dungeon Rating | Raid Rating | |||
Best Class Tier List
Strengths
Strengths | |||
---|---|---|---|
• Has many abilities with short cooldowns. • Has a lot of mobility skills in their arsenal. • Provides buffs and shields for group play. |
The Monk is a melee support and AoE DPS class that excels in group play. Equipped with a myriad of party buffs and damage-absorbing shields, the highly mobile Monk can provide good damage and support in the thick of battle.
However, first-time players of Diablo may find the Monk's solo playstyle a bit restricting as it usually only shines in co-op. Pick this class up if you plan to frequently participate in Diablo Immortal's multiplayer content.
Weaknesses
Weaknesses | |||
---|---|---|---|
• Relies heavily on their combos. • Low Health; needs to play around with mobility skills. • Low single target damage; low damage against bosses. |
While the Monk does have a lot of advantages when playing in co-op, solo play can be a bit tedious as it requires constant button inputs for skills and primary attacks. Being heavily combo reliant, Monks will have to know their builds inside and out to survive the game's much harder content.
Monk All Skills
Note: Values that change by rank are indicated by an x
Primary Skills
Lv. Learned | Primary Skill |
---|---|
1 | Fists of Thunder |
34 | Deadly Reach |
Fists of Thunder
Effect |
---|
Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to Y damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every 3 seconds. |
Ultimate: Lightning Flux |
Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit, increasing damage per hit to X to Y, and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal Z damage to all nearby enemies and knock them away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds. |
Deadly Reach
Effect |
---|
Project lines of piercing force that deal X to Y damage to the target and A to B damage to enemies behind the target. |
Ultimate: Release Force |
Enhance Deadly Reach for 12 seconds, increasing its damage to X and causing it to knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds. |
Secondary Skills
Lv. Learned | Skill |
---|---|
1 | Flying Kick |
1 | Seven-Sided Strike |
3 | Cyclone Strike |
8 | Wave Strike |
15 | Mystic Strike |
20 | Exploding Palm |
28 | Shield of Zen |
38 | Inner Sanctuary |
41 | Wave of Light |
44 | Imprisoned Fist |
47 | Flying Dragon |
50 | Mystic Allies |
Flying Kick
Req. Lv. | Type | Cooldown |
---|---|---|
1 | 12 Sec | |
Effect | ||
Kick forward dealing X damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional Y damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick. |
Seven-Sided Strike
Req. Lv. | Type | Cooldown |
---|---|---|
1 | 12 Sec | |
Effect | ||
Dash rapidly between nearby enemies, striking 7 times for X damage per hit. Additional hits on the same target deal 50% as much damage. |
Cyclone Strike
Req. Lv. | Type | Cooldown |
---|---|---|
3 | 12 Sec | |
Effect | ||
Generate a vortex of wind which pulls in enemies and deals X damage. Charging longer increases range, and damage up to Y. |
Wave Strike
Req. Lv. | Type | Cooldown |
---|---|---|
8 | 9 Sec | |
Effect | ||
Unleash a wave of energy, carrying enemies hit within it and exploding for X damage to all nearby enemies at maximum range. Charging longer increases range, and damage up to Y. When fully charged, the wave will also knock enemies away. |
Mystic Strike
Req. Lv. | Type | Cooldown |
---|---|---|
15 | 12 Sec | |
Effect | ||
Dash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing X damage. Maximum 3 charges. |
Exploding Palm
Req. Lv. | Type | Cooldown |
---|---|---|
20 | 6 Sec | |
Effect | ||
Attack enemies in a direction for X damage and inflict Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode for Y damage to all nearby enemies. Maximum 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. |
Shield of Zen
Req. Lv. | Type | Cooldown |
---|---|---|
28 | 12 Sec | |
Effect | ||
Protect yourself or an ally with a shield that absorbs X damage for 5 seconds. This shield also prevents all effects which cause loss of control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield. |
Inner Sanctuary
Req. Lv. | Type | Cooldown |
---|---|---|
38 | 30 Sec | |
Effect | ||
Place a runic circle of protection for 9.2 seconds that reduces all damage taken by you and your allies within the circle by 50%. |
Wave of Light
Req. Lv. | Type | Cooldown |
---|---|---|
41 | 9 Sec | |
Effect | ||
Crush enemies in an area with a focused wave of light for X damage. Maximum 2 charges. |
Imprisoned Fist
Req. Lv. | Type | Cooldown |
---|---|---|
44 | 12 Sec | |
Effect | ||
Attack enemies in a direction for X damage and Immobilize them for 5 seconds. |
Flying Dragon
Req. Lv. | Type | Cooldown |
---|---|---|
47 | 12 Sec | |
Effect | ||
Soar into the sky, pulling along all nearby enemies, and dealing X damage to all nearby enemies at your destination. |
Mystic Allies
Req. Lv. | Type | Cooldown |
---|---|---|
50 | 30 Sec | |
Effect | ||
Summon two spirit allies to fight by your side for 10 seconds. They deal X damage with each attack and have Life equal to yours. |
Monk Stat Priority
Monk Stat Priorities
Monk Stat Priority | |
---|---|
Strength ▶ Fortitude or Vitality ▶ Willpower | |
Strength | This is the primary stat of the Monk. It gives the highest boost to Damage and Combat Rating when increased. |
Fortitude | Raises Armor and Armor Penetration. |
Vitality | Raises your max Life. |
Willpower | Raises Potency and Resistance. |
Intelligence | Worst stat to increase as a Monk as it provides the lowest combat rating bonus. Do not waste any points on this stat while leveling this class. |
The Monk primarily scales with Strength, giving players the most bonuses for both combat rating and damage with each additional point. Pair this with either Fortitude or Vitality if you need more damage or defense, respectively.
Do note that Vitality will be important for late-game PvE and PvP as most enemies will be able to burst you. If you have a considerable amount of damage output already, consider increasing Vitality to maximize your chances of survival.
All Stats and Attributes and Their Effects
Monk Paragon Point Priorities
As with most classes, it is best to go for more Damage and Life when spending Paragon Points. The Vanquisher tree has a lot of options for both Damage and Life, making it a good early investment if you're still unsure about which tree is best for your build.
As a secondary choice, players can invest in Armor Penetration to deal more damage to the Monk's enemies. For survivability, go for increased Armor or Resistance depending on your equipment's bonuses.
Paragon System Guide | Paragon Levels Explained
How to Play Monk
Pull Enemies Into Melee Range
When playing solo content and facing off against multiple enemies, the Monk's opening move will usually be the Cyclone Strike skill. When charged and cast, enemies are pulled towards the monk, stacking them on top of each other and leaving them vulnerable to your AoE attacks.
This skill shines when tackling Rift content. Start by running around the dungeon, drawing aggro until a sizeable mob train is following you. Once ready, charge up Cyclone Strike to pull enemies into melee range.
Use AoE Attacks to Burst Pulled Enemies
In conjunction with Cyclone Strike, Monks make use of the many AoE attacks available to them once they have enemies pulled to them. Exploding Palm and Seven-Sided Strike are particularly good for bursting down monster mobs.
Grant Buffs and Shields in Co-Op
In co-op, Monks can grant buffs and shields to their allies as they tackle challenging content. For boss battles held inside special arenas, Inner Sanctuary will work as the play area will be small and stationary. When running Rifts or similar content, dynamic buffs that follow the player such as Shield of Zen will be preferable.
Diablo Immortal Related Guides
List of All Classes
Class Tier Lists
Best Class Tier Lists | |
---|---|
Class Tier List (PvE) | Class PvP Tier List |
All Classes
Diablo Immortal Class Guides | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |